NVIDIA Counts Generated Frames in Its First DLSS 5 Benchmarks

NVIDIA's first DLSS 5 charts show output frame rates, and the render rates behind them are a lot lower. The Game Ready driver it needs also has a flicker bug in testing.

NVIDIA's first DLSS 5 charts show output frame rates, and the render rates behind them are a lot lower. The Game Ready driver it needs also has a flicker bug in testing.

DLSS 4.5 Ray Reconstruction reached the NVIDIA app behind an Early Access opt-in, 616.56 ended a 29-day driver gap on a new branch that quietly changes OpenCL's default compiler, and Gamescom filled September with promises.

GeForce NOW's native Linux app graduated from beta and Chromebooks gained full library access the same day four games shipped or previewed DLSS 4.5, while the Game Ready driver stayed quiet for a third week running.

The GeForce News feed stayed silent for a second straight week, so the only real GeForce story came off the corporate blog: August's GeForce NOW lineup and a DLSS 4.5 deadline that just opened.

Week ending August 3: the GeForce channel stayed quiet after 610.88, so NVIDIA's news came from the corporate blog instead, from cloud streaming to the CPU it uses to design its own chips.