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Pick up to four GPUs and compare their specs row by row. Specs that mean different things across generations are kept apart.
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| Spec | ION 2 |
|---|---|
| Overview | |
| Product name | NVIDIA ION 2 |
| Architecture | Tesla 2.0 |
| Generation / family | ION |
| GPU codename | GT218S |
| Launch date | 2008-06-03 |
| Market segment | Desktop in ION |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | TSMC 40 nm |
| Die size | 57 mm² |
| Transistor count | 0.26 billion |
| GPU chip | GT218S |
| SM / multiprocessor count | 1 |
| CUDA Cores | 16 |
| ROPs | 4 |
| TMUs | 8 |
| Clocks | |
| Base / Core clock | 500 MHz |
| Boost clock | 500 MHz |
| Memory | |
| Memory size | 0 KB |
| Memory type | System Shared |
| Bus / Interface | |
| Bus interface | PCIe 2.0 x16 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 20 W |
| Slot width | IGP |
| Features | |
| DirectX support | DirectX 10.1 |
| OpenGL support | OpenGL 3.3 |
| CUDA support | 1.2 |
| Shader Model | 4.1 |
| Performance / Benchmarks | |
| FP32 throughput | 0.03 TFLOPS |
Overview
Product name
ION 2
NVIDIA ION 2
Architecture
ION 2
Tesla 2.0
Generation / family
ION 2
ION
GPU codename
ION 2
GT218S
Launch date
ION 2
2008-06-03
Market segment
ION 2
Desktop in ION
Board type / entry type
ION 2
Reference GPU
GPU
Process node
ION 2
TSMC 40 nm
Die size
ION 2
57 mm²
Transistor count
ION 2
0.26 billion
GPU chip
ION 2
GT218S
SM / multiprocessor count
ION 2
1
CUDA Cores
ION 2
16
ROPs
ION 2
4
TMUs
ION 2
8
Clocks
Base / Core clock
ION 2
500 MHz
Boost clock
ION 2
500 MHz
Memory
Memory size
ION 2
0 KB
Memory type
ION 2
System Shared
Bus / Interface
Bus interface
ION 2
PCIe 2.0 x16
AGP / PCI / PCIe distinction
ION 2
PCIe
Power
TDP / TBP / board power
ION 2
20 W
Slot width
ION 2
IGP
Features
DirectX support
ION 2
DirectX 10.1
OpenGL support
ION 2
OpenGL 3.3
CUDA support
ION 2
1.2
Shader Model
ION 2
4.1
Performance / Benchmarks
FP32 throughput
ION 2
0.03 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
DLAA counts as native resolution; DLSS, FSR and XeSS upscaling never do. A ray tracing setting without a readable on or off value is read as on.
