DirectX Raytracing preview cuts memory for moving scenes in Microsoft’s own sample

Most of the saving comes from moving geometry, and the new structures need extra memory while they are built.

Most of the saving comes from moving geometry, and the new structures need extra memory while they are built.

NVIDIA's RTX Mega Geometry debuts in Gears of War: E-Day and needs 12GB of VRAM. The week's GeForce news also covers path tracing in The Witcher 3 Remastered and the latest DLSS updates.