A developer who publishes as Panchovix on GitHub has released three tools that run an edited VBIOS on GeForce RTX cards without writing to the card’s flash chip: an editor for Windows and Linux, plus a loader for each operating system. On Windows, the loader’s page says the edited image goes into the GPU’s driver registry key, where the NVIDIA driver looks for a VBIOS override when the device starts, and the GPU is then restarted. The Linux loader patches NVIDIA’s open kernel modules so the GSP firmware starts with the edited image, builds them in a separate boot entry and keeps the normal entry as a backup.
The loaders exist because an edited image cannot simply be flashed back. The editor’s page notes that edited images keep the original cryptographic signature, which no longer matches, and tells users not to flash them with nvflash but to use an override that accepts unsigned images. On Blackwell images the editor changes power limits, voltage ceilings, the minimum voltage, clock offset ranges, 12 V input current and output OCP limits, fan PWM frequency and the stored fan curves. Ada, Ampere and Turing images get narrower sets.
Tests cover a handful of cards, against four supported GPU generations
The Windows loader’s page documents an edited Blackwell image on one card, an RTX 5070 on driver 617.42. For Ada it lists an RTX 4090, where a 671 W power limit and a +1200 MHz core clock offset range applied, and says other Ada GPUs are untested. An RTX A2000 took a lowered 5 W power floor, and an RTX 3050 6GB Laptop GPU took a lowered 70 W ceiling. Turing is marked experimental: an RTX 2080 Ti with raised board and connector power reached about 458 W under load.
The Linux loader’s page covers more Blackwell cards. It lists the GeForce RTX 5090, 5080, 5070 Ti, 5070 and 5060 Ti, two RTX PRO 6000 Blackwell variants and the RTX 2000 Ada as tested, on Fedora 43 with NVIDIA 615.x open kernel modules from the .run installer. Other distributions and package-manager drivers are marked experimental, and the editor’s fields flagged experimental have not been tested on hardware. Raising a limit in a file is not the same as a card that has been run at it.
Both loaders depend on the driver keeping the override. Windows needs a 616.56 or newer driver, tested on 617.42 and 617.70, and the developer says either method may stop working if NVIDIA changes or removes it, so the Windows loader includes a Verify step that reads back the image the driver is running. Ada and Ampere payloads must be relocated to fit the 512 KiB the GSP firmware loads. On laptops the platform’s Dynamic Boost sets the running power limit, so a raised ceiling may not raise it.
The projects advise testing on a GPU that is not driving the display: restarting the GPU that drives the screen left an RTX 2070 SUPER with no signal until a full restart. They describe a Safe Mode route to remove the override, and both warn that a modified VBIOS can push power, clocks and voltages past the card’s design limits and damage it.
DLSS-NR on AMD 0.8.0 ports Frame Generation, Super Resolution and Ray Reconstruction to Radeon
The maintainer of DLSS-NR on AMD, danielblnc, says the project now covers every main DLSS feature on Radeon RX 9000 and RX 7000 cards. Its 0.8.0 release, dated 17 October, adds DLSS Frame Generation with up to x4 multi frame generation, alongside Neural Rendering, Ray Reconstruction and Super Resolution models M and L. RDNA2 is still in testing and gets Neural Rendering only.
The project page calls it a ground-up rewrite of the DLSS neural network runtimes in HIP kernels and says no NVIDIA code is included. Installing it still means importing the user’s own copy of nvngx_dlssnr.dll, build 310.8.0.0 or later, taken from a game that supports DLSS 5, and optionally the Frame Generation, Super Resolution and Ray Reconstruction DLLs. It needs Windows 11, a DirectX 12 game that offers DLSS, FSR or XeSS inputs, and Adrenalin 26.1.1 or later. Games with anti-cheat will block the DLL, and for now Frame Generation requires spoofing and DLSS-FG inputs.
The page puts performance at 90-100 FPS at 1080p on an RX 9070 XT with the full HT model, with a goal of matching a 5070Ti, and describes output as very similar to DLSS on the original hardware, though some effects may not work fully. It gives no game or settings for the frame rate.
