Microsoft Flight Simulator 2024 adds the whole DLSS 4.5 suite on October 13, and NVIDIA’s week of GeForce posts is mostly about what that and a handful of other games will and will not do on which card. A new Game Ready driver went out on October 6 for the same group of titles, and its release notes hold the one concrete fix of the week.
Flight Simulator 2024 moves from 4X to 6X frame generation
Sim Update 7 on October 13 upgrades every DLSS component in the game to DLSS 4.5, NVIDIA says in its roundup of the week’s DLSS games, and lifts Multi Frame Generation from 4X to up to 6X. The game’s September 2025 update introduced Multi Frame Generation, which at 4X raised 4K frame rates by an average of 4.2X. In NVIDIA’s testing, 6X scales linearly, with increases of up to 6.4X.
Both figures appear to sit above their multipliers, which the post does not explain. A 6X multiplier means five of every six displayed frames are generated, so a result above 6X over native likely requires the rendered frame rate itself to rise. The post also gives no resolution for the 6.4X result and no GPU, settings or scene for either number, so 6.4X may be a best case from NVIDIA’s own run rather than a typical one. None of it can be checked before the update ships.
The update also adds Dynamic Multi Frame Generation, which NVIDIA compares to an automatic transmission for GeForce RTX 50 Series cards. Instead of holding a fixed multiplier, it shifts between multipliers to reach a target frame rate or the display’s refresh rate, generating only the frames needed to get there.
The 617.42 driver fixes one crash and lists one open bug
The driver arrived with NVIDIA’s Game Ready post for Modern Warfare 4, whose campaign early access begins October 16 for pre-order customers, with multiplayer and DMZ following at the full launch on October 23. What each card gets is spelled out in per-series terms. DLSS 4.5 Super Resolution runs on every GeForce RTX card, Frame Generation on the RTX 40 Series, and Dynamic Multi Frame Generation up to 6X on the RTX 50 Series, which NVIDIA pitches for the game’s optional ray-traced reflections. Reflex is available on all RTX cards. All of that is promised and none of it can be tested before the 16th, and NVIDIA marks the start time and platform availability as subject to change.
The news post sends readers to a separate fix list instead of carrying one. The 617.42 WHQL release notes list one fixed issue: Assassin’s Creed Shadows crashing to desktop after extended play, a problem that began after 616.56. The 617.14 notes still listed it as open. The open list gains one entry, a bug where the Prefer Maximum Performance power management mode may not be applied correctly, which the 617.14 notes did not list. The driver also covers Star Wars: Galactic Racer, Dragon’s Dogma 2: Dark Arisen and Valor Mortis, as well as the Flight Simulator update, and it stays on the Release 615 branch with CUDA 13.4.
Four more games get DLSS, in four different amounts
Star Wars: Galactic Racer launched on October 6 with Dynamic Multi Frame Generation and Super Resolution, plus ray-traced Lumen lighting that DLSS 4.5 Ray Reconstruction refines. Dragon’s Dogma 2: Dark Arisen is dated October 9, and its free base-game update replaces the existing Super Resolution and Frame Generation with the DLSS 4.5 versions of both, adding Dynamic Multi Frame Generation. Clive Barker’s Hellraiser: Revival is dated October 8 with only Super Resolution and Frame Generation, though NVIDIA says players can use the NVIDIA app to move to the newest models and switch on dynamic frame generation up to 6X. Dynasty Warriors 3: Complete Edition Remastered has Super Resolution alone, on the second-generation transformer model.
Gears of War: E-Day went on sale to everyone on October 6 with the DLSS 4.5, RTX Mega Geometry and ray-tracing features NVIDIA described when early access opened.
