NVIDIA quotes 300 fps at 4K as DLSS 5 reaches Hogwarts Legacy

NVIDIA's 300 fps figure for Hogwarts Legacy at 4K stacks DLSS 5 with 6X Multi Frame Generation, Ray Reconstruction and Reflex on an RTX 5090, so it does not isolate DLSS 5.

DLSS 5 with 3D-Guided Neural Rendering reaches Hogwarts Legacy on November 5, with War Thunder following in mid-November and Where Winds Meet on November 23. NVIDIA announced the dates in a GeForce news post published November 3. The Hogwarts Legacy update is a collaboration with Warner Bros. Games and Avalanche Software.

Hogwarts Legacy gets DLSS 5 as a Neural Rendering option for RTX 50 Series, RTX Spark and GeForce NOW Ultimate

The feature is available to all GeForce RTX 50 Series GPUs and laptops, RTX Spark PCs and GeForce NOW Ultimate. Players download the game update and switch on the Neural Rendering option in the in-game settings, with a Game Ready driver due November 4. The post lists no earlier GeForce generation. The result, as NVIDIA describes it, is enhanced detail and shadows in environments, better texture detail on characters, refined shading and more vibrant reflections, with DLSS 5’s model controls used to lift environmental lighting while preserving character identity.

The 300 fps at 4K was measured with DLSS 5 stacked on 6X Multi Frame Generation, Ray Reconstruction, Reflex and ray tracing

NVIDIA’s headline numbers are maximums for the whole stack. At max settings with ray tracing, Hogwarts Legacy reaches up to 300 frames per second at 4K on a GeForce RTX 5090 and up to 370 at 2560×1440. War Thunder, on the Ultra preset with path-traced global illumination, reaches up to 400 frames per second at 4K in its ground battle benchmark and up to 550 at 2560×1440. Because the figures combine DLSS 5 with up to 6X Multi Frame Generation and Ray Reconstruction, the text does not say how much of the frame rate comes from DLSS 5 itself or what turning it off would change.

All three games launch with the October model, which has about 118 million parameters and uses 20% less VRAM at 4K

All three games launch with the October 2026 Neural Rendering model, which shrank DLSS 5’s footprint by 24% to roughly 118 million parameters, cut 4K VRAM use by 20% and doubled performance against the previous version, according to NVIDIA. The company adds that DLSS 5 went from running on two GeForce RTX 5090s at its March announcement to running on a single card, and describes a 10X performance gain in seven months. War Thunder gets DLSS 5 in its Eagle’s Shadow update, and Where Winds Meet, where NVIDIA reports high player demand, gets it on November 23.