NVIDIA shipped a new security driver this week that keeps decade-old GeForce cards patched, while a modder extended an unofficial tool that runs NVIDIA's DLSS upscaler on Radeon RX 9000 cards it has not yet been run on.
NVIDIA's security driver still patches Maxwell, Pascal and Volta
According to NVIDIA, its September security bulletin lists 114 vulnerabilities across its GPU display driver and vGPU software, GamingOnLinux reports: 98 in the display driver, 16 in vGPU software, with severity breaking down to one critical, 76 high and 37 medium issues. The lone critical entry, CVE-2026-47574 at a 9.9 CVSS score, hits the Linux vGPU Virtual GPU Manager rather than the consumer Windows GeForce driver most readers run.
The fixes are split across three driver branches, VideoCardz notes: R615 (616.56), R610 (610.88), and R580 (582.78). The last of those, GeForce Security Update Driver 582.78, is the one aimed at cards that no longer get regular Game Ready updates from NVIDIA. On desktop, that covers the Maxwell-based GTX 745, 750 and 750 Ti alongside the GTX 950 through 980 Ti, the Pascal-based GTX 1050 through 1080 Ti and GT 1010/1030, and the Titan V, Titan Xp, Titan X and GTX Titan X. Notebook coverage reaches the GTX 900M and 10-series mobile GPUs plus several MX models from the MX110 up to the MX350. NVIDIA ended regular driver support for these architectures in October 2025 but committed to critical security updates through October 2028, and 582.78 is part of keeping that promise.
Linux users running an older release can check their version against the fixed versions GamingOnLinux lists: 615.71.09, 610.57.04, 595.91.07 and 580.178.04.
A modder forces DLSS onto Radeon RX 9000, untested
Separately, Countervolts, the developer behind d4r (short for "DLSS 4 Radeon"), has extended the project with preliminary support for AMD's RDNA 4 cards, VideoCardz reports, covering the Radeon RX 9070 XT, RX 9070, RX 9070 GRE and Radeon AI PRO R9700, plus the RX 9060 XT and RX 9060. d4r doesn't swap in FSR: it runs NVIDIA's own DLSS Super Resolution models, up to DLSS 4.5, through NVIDIA's nvngx_dlss.dll, paired with ZLUDA, ROCm and the developer's own Radeon kernels. The RDNA 4 build adds native FP8 matrix kernels, which the architecture supports directly; turning that option off falls back to the 16-bit math the earlier RDNA 3 version used.
The catch is that none of it has run on real RX 9000 hardware yet. The path covering the RX 9070 series has only been checked through emulation, and the RX 9060 build has only been compiled, VideoCardz says. The only performance numbers published so far come from the existing RDNA 3 build on a Radeon RX 7700 XT, where DLSS 4.5 Quality in Silent Hill: Townfall at 1440p improved from 48.4 fps to 49.3 fps between tool versions, with DLSS 4 and DLSS 3 showing similarly small gains. HotHardware notes that running DLSS on AMD hardware this way still performs worse at matching internal resolution than AMD's own FSR, so d4r is proof that NVIDIA's upscaler can run on AMD silicon at all, not a faster alternative to FSR. The tool also stops at Super Resolution, with no Frame Generation, Ray Reconstruction or DLSS 5 Neural Rendering support.
